Next we want to apply a Random Effector to our Cloner enable the color mode. After that we'll use Redshift's User Data nodes to access this information in the Shader Graph through.įirst of all let's create a basic cloner object with a sphere to demonstrate the basic workflow between MoGraph and Redshift. ![]() Let's take a look at how to set up some random colors for a MoGraph Cloner object, using a Random effector to drive clone attributes. Furthemore, Cinema 4D's Render Instances, are converted to Redshift's native instances, which permit rendering a large number of clones with minimal rendering overhead. When combined with Redshift's powerful shading nodes, unique shading effects,as well as per-object shading variations can be implemented in a simple, logical way. Generic object attributes as well as MoGraph clone attributes can be accessed in the ShaderGraph through User Data nodes. ![]() Redshift provides extensive integration with Cinema 4D's MoGraph tools.
0 Comments
Leave a Reply. |